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Question Is there a way to integrate mocap motion data to unity animation system in realtime?

Discussion in 'Animation' started by ocean_cx, Apr 13, 2021.

  1. ocean_cx

    ocean_cx

    Joined:
    May 19, 2020
    Posts:
    5
    why do I ask this question?
    because our team run a mocap studio and we do mocap for our 3d live shows in realtime. the mocap result is ok in realtime, but it's only the raw animation data which contains human bones postions and rotations from the mocap device. we want to process these data further to make the mocap result looks better, for example, to make the actor hold a prop precisely.
    So I wonder if I can leverage more benefits from the unity animation system. I learned that unity's animation system is based on AnimationClip, but I didn't find a proper way to convert mocap data to AnimationClip in unity so far. Even I can do this, I wonder if unity animation system recommend we do this way.

    basically I was asking how to create AnimactionClip based on mocap frame data dynamicly?
     
    Last edited: Apr 15, 2021
  2. ocean_cx

    ocean_cx

    Joined:
    May 19, 2020
    Posts:
    5
    does anyone give me some hint?
     
  3. ocean_cx

    ocean_cx

    Joined:
    May 19, 2020
    Posts:
    5
    need someone to help....