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Is there a way to implement UGUI Skins ?

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by Zeit, Apr 29, 2016.

  1. Zeit


    Aug 22, 2014

    I'm making a game and I need to have 2 skins for the UI. Is there a way to implement it ? If I make 2 scenes is a pain to mantain, if I make an imageChanger script the device has to load both sprites for each image ( the sprite for Skin1 and the second sprite that will be changed, or maybe just one if all the images start with null sprites)

    I have ran out of ideas on how to do this efficienty!

    Thanks !