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Is there a way to ignore/reset the everyplay fail safe?

Discussion in 'Unity Everyplay' started by icebear007, Jul 22, 2016.

  1. icebear007

    icebear007

    Joined:
    Jun 8, 2016
    Posts:
    67
    Hi,

    For some unknown reason Unity crashed while initializing everyplay. As a result, the fail safe was activated and I wasn't able to record videos any more.
    Is there a way to ignore the everyplay fail safe? If it isn't possible to ignore it, is there at least a way to reset it while starting a game? I don't see clearing the cache as a solution because I'm loosing the cache.
    If there's no way, it won't be an option for me to use everyplay because I can't guarantee stable game.

    Thanks,
    Alex