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is there a way to force a Max file import that is failing to Unity?

Discussion in 'Editor & General Support' started by jasonnorgaar, Jan 25, 2011.

  1. jasonnorgaar

    jasonnorgaar

    Joined:
    Jan 24, 2011
    Posts:
    16
    I am running into an issue where I am unable to import max files to Unity. My max files will not open when I double click them even though I have adjusted the properties and the file says it opens with 3d studio max, but doesn't work to double click, it just tells the file is not a valid win32 application. I realize that this is possibly an issue with windows or max installation... But I wanted to know if there is any way to force an import of a max file. Or if anyone had run into this issue before. Any help is greatly appreciated. Thanks :)
     
  2. jasonnorgaar

    jasonnorgaar

    Joined:
    Jan 24, 2011
    Posts:
    16
    Disregard, importing the fbx worked... I was afraid I was going to lose my multisub materials... but I didnt.