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Is there a way to fix the base point on an animated rig?

Discussion in 'Animation' started by homsar66, Dec 25, 2014.

  1. homsar66

    homsar66

    Joined:
    Aug 9, 2014
    Posts:
    2
    My issue I'm having is that even with masking, my animations are effecting the position and rotations of other bones masked off from those animations. I had assumed the root of the rig was a fixed transform, but it seems to use (I'm guessing here) the center of gravity of the rig. For example, if I move (via code) while using a walk animation, masking off the rest of the rig but the feet, and using the hips or ribs as the root of the rig, the hips and arms still bob and move. Is there any way to set this to animate from the root? Thanks for any insight you can give guys.
     
  2. medhue

    medhue

    Joined:
    Aug 24, 2014
    Posts:
    176
    Go into the actually animation's settings. You should be able to change what is controlling the root motion. Notice the Based Upon options too.
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Used it again. :)
    Awesome!
     
    medhue likes this.