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Is there a way to finish game projects?

Discussion in 'Getting Started' started by BohdanKo, Nov 14, 2018.

  1. BohdanKo

    BohdanKo

    Joined:
    Apr 28, 2017
    Posts:
    11
    Hello!
    I've started several projects, sometimes with teammates, sometimes solo. But never finished. I mean even if i start really tiny project and i kinda finish it, it's still not enough to be interesting game.
    Well, i have sold one game to sponsor, maybe for him it was normal, but that was probably accidentally and before indiepocalypse. It had bad quality, i was learning. But.. my games still are bad!
    Maybe, i should find gamedesigner or learn it by myself? I don't know. I think the huge problem (why i quit) is because their core gameplay is always, always not cool. But maybe i just quit to early and my willpower is very low. What i should do?
    I just want to make games which people will like. Because now they are unfinished pieces of something not very good and i dont know what to do with them next. But, yes, it looks hard and that gets me down.
     
  2. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
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    You have to have a clear vision of what you are creating and you have to believe in it.

    If you don't have a clear vision, you'll lose your way. If you don't believe in it, you'll quit.

    You have to learn to answer these types of questions yourself, or you'll be stuck in the same loop forever. This requires studying yourself and your habits closely. Be honest, and always be ready to change when the data suggest you ought to.

    Every time a person fails at something, the reason is within themselves. Unless a MIG flies over your house and drops a bomb on you while you were working, accept responsibility for everything, make no excuses, and then you'll have the mindset necessary to win at all cost.


    Don't be deterred by your doo-doo creations. Even when your work is really good, you will still think it's doo-doo. Multi-million dollar blockbuster games still end up being doo-doo sometimes. Just proudly put your work out there, gauge other's responses, collect the data, and keep at it.

    The best way to create non-doo-doo work is to be part of a team of highly-motivated individuals who have created lots of doo-doo and learned from it. In other words, experienced professionals. So how to do that? Get really good at something people need somebody to do.
     
    Last edited: Nov 14, 2018
    Schneider21 likes this.
  3. BohdanKo

    BohdanKo

    Joined:
    Apr 28, 2017
    Posts:
    11
    Thank you for reply!
    And your reply made me think about what i am going to achieve. Is it fame or money or pleasant time or making some value for the world? I dont know answer (well, i know "right" one, but not true) yet. Each time i had clear goal, i was motivated. However, my faith was not long-term. I thought about making something different, not games, however, the situation there is the same... But i feel often like making games is the most interesting thing for me. Maybe, it's teenage complex) But some people said i have talent in it and skill... "You can have success in it" - they said. And i dont want make them wrong.
    My dream is to make something that makes people say: "Wow!". Hope it will come true. And i should not think about preferences like money (especially while i have no own family), cause things like those make me unfocused.
     
  4. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,384
    www.onegameamonth.com

    You'll learn how to properly scope and progress through production in a few months.
     
  5. BIGTIMEMASTER

    BIGTIMEMASTER

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    Jun 1, 2017
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    Getting started at a young age is a huge advantage. Just keep the long view in mind -- you won't make a masterpiece on your first try, or on your tenth try. So learn to enjoy the process of doing, keep your projects small enough that you can finish them (lane's link is fantastic method for doing this), and just keep at it over the years.
     
  6. BohdanKo

    BohdanKo

    Joined:
    Apr 28, 2017
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    LaneFox thank ya for reminder! i had knew about the site but never participated. I think it's good start for my "reboot"
    BIGTIMEMASTER well, i am not teen ager already, just having teen ager thoughts sometimes) but u r right, and learning enjoying the process is cool concept! thnx!
     
  7. BIGTIMEMASTER

    BIGTIMEMASTER

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    Even better. By the time you are my age, you'll be directing major AAA blockblusters, as long as you keep at it and enjoy the learning.
     
  8. BohdanKo

    BohdanKo

    Joined:
    Apr 28, 2017
    Posts:
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    would be cool, however, keeping games small and interesting is also not bad)) especially, if doing solo and having decent money for that
     
  9. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Understand that the vast majority of the work you will need to put into developing the game is at the stage a newer game developer would say it is "almost finished." Getting the game to a playable state is just the beginning of the process. This may be discouraging you from actually finishing games, because it feels like your progress slows considerably.

    Instead of shifting from game to game, commit to a single game to completion so you get a complete understanding of the tail end of the process. The end of the process is all focused on smaller details, gathering player feedback, small but important visual improvements, determining what feedback you should act on and what feedback you should ignore (not all complaints or suggestions from testers will result in a better game if you make changes to address them), and of course raising awareness about the game.
     
    Ryiah and BohdanKo like this.