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Resolved Is there a way to fill hole of dissolve shader ?

Discussion in 'Shader Graph' started by KongGameArtist, Apr 17, 2019.

  1. KongGameArtist

    KongGameArtist

    Joined:
    Feb 1, 2019
    Posts:
    10
    Fill hole effect is better since it make the character not like a card board, but if we can't , color the back face
    is another option. As we can see the backface looks not cool.
    I don't know if these feature is there yet ? can someone point me a direction, thank you !

    upload_2019-4-17_9-57-42.png
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,343
    The usual solution for this is to use a back face test and swap to a black albedo and a solid emissive color. However, things like the eyeballs being front facing geometry that are inside the model aren’t easily solved.
     
    Horus_Sungod42 likes this.
  3. KongGameArtist

    KongGameArtist

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    Feb 1, 2019
    Posts:
    10
    thanks bro ! it works ! upload_2019-4-17_16-35-58.png
     
  4. ByBarxX

    ByBarxX

    Joined:
    Jan 21, 2019
    Posts:
    1
    Where do you connect that subgraph??
     
  5. Tabularas

    Tabularas

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    Jul 7, 2020
    Posts:
    4
    I'm running into the same issue but can't figure out how it can be done :(

    upload_2021-3-24_11-1-10.png