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Is there a way to exclude Google bots from Unity Analytics charts?

Discussion in 'Unity Analytics' started by andreas0107, Jul 24, 2019.

  1. andreas0107

    andreas0107

    Joined:
    Apr 11, 2018
    Posts:
    2
    Hi,

    I have a game published on both AppStore and Google Play. Whenever I do a release (alpha, beta or production) on Google Play, I see spikes in my Unity Analytics charts. I've found information here on this forum that it's due to the Google pre-launch reports. Before the official release, this was no issue, but now these numbers are mixing with the real users' numbers. I was wondering if there's a way to exclude them somehow?

    I attached the screenshot of the spikes.

    Thank you,
    Andrea Screenshot 2019-07-24 at 08.14.29.png
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    7,439
    Unfortunately, no. You could, by using Raw Data Export, a Pro-only license feature. You could filter these out in your own database
     
  3. andreas0107

    andreas0107

    Joined:
    Apr 11, 2018
    Posts:
    2
    Ok, I understand. Thank you for answering so fast!
     
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