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Is there a way to disable Safe Mode?

Discussion in 'Editor & General Support' started by Dreamback, Jul 28, 2021.

  1. Dreamback

    Dreamback

    Joined:
    Jul 29, 2016
    Posts:
    220
    I find nothing more annoying than to start a giant project with many GB of graphical assets importing, then step away from the computer, come back after an hour, and find that it decided to stop importing a few minutes into it, so I "wouldn't have to wait" for the import to complete before fixing the errors. Because now I've wasted my time, I have to press the "no, I don't need Safe Mode" button and then do more waiting for my project to import. So is there a way to disable this behavior?
     
  2. BABIA_GameStudio

    BABIA_GameStudio

    Joined:
    Mar 31, 2020
    Posts:
    379
    From the docs on Safe Mode (2020.2 onwards):
     
  3. Dreamback

    Dreamback

    Joined:
    Jul 29, 2016
    Posts:
    220
    Thanks - unfortunately, that would have the same problem I'm currently having, it would stop importing all my graphical assets. What I want is for it to keep importing everything it can until done, since the import process takes so long, rather than stopping in the middle for me to fix compile errors.
     
    RocketFriday likes this.
  4. RocketFriday

    RocketFriday

    Joined:
    Jun 8, 2017
    Posts:
    3
    Yeah this is terribly annoying, I disabled the prompt and it still enters safe mode.
    Not only does it force to refresh the solution in vs as soon as unity loads but it also does once it exits safe mode.
    I have a long standing habit of leaving an error intentionally as it's one click from unity and I'm back where I left off.
    Let me dev how I want, who tf adds a feature without a setting to turn it off.