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Is there a way to cull SubEmitters spawn particles in a ParticleSystem

Discussion in 'General Graphics' started by ZorroXL, Dec 27, 2020.

  1. ZorroXL

    ZorroXL

    Joined:
    Nov 19, 2012
    Posts:
    3
    Hello , my problem is I have a smoke particlesystem spawn as SubEmitter of the parent Particle System.
    My smoke is spawned on a circle. When camera run into the smoke circle , gpu alpha blend in pixel size is very large . So I wanna to cull the subEmitter smoke when the subparticle is too close to camera .
    Is there a way to do this ?
    each subemitter particle is a small smoke


    when camera run into the smoke , the near particle smoke is very large .
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,240
    One way is to set the max particle size in the renderer module. It will shrink particles as you get close to them, to prevent the massive fill rate problem you describe.
     
  3. ZorroXL

    ZorroXL

    Joined:
    Nov 19, 2012
    Posts:
    3
    Thanks for help richard~ we'll try this way
     
    Last edited: Dec 28, 2020
    richardkettlewell likes this.