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Is there a way to completely switch off culling (frustum, occlusion)?

Discussion in 'General Graphics' started by Radik-Salakhov, Dec 2, 2017.

  1. Radik-Salakhov

    Radik-Salakhov

    Joined:
    Nov 16, 2014
    Posts:
    16
    Hello,

    I have a small scene with couple dozens different objects. All these objects are in field of camera's view and neither of the object blocks another object.
    Thus I don't need any culling. I switch off "Occlusion Culling" on the camera, but performace profiling still shows that culling takes 10-15% (see screenshot below).

    Why does Unity perform culling and is there a way to completely switch it off?

    upload_2017-12-2_22-27-20.png

    Thanks.