Hello, My goal is to code triggers that affect only certain characters. Water characters will evaporate (die) if they are in fire or lava, and fire characters will extinguish (die) in water. For each element, I intended to create different triggers, so they would affect other characters differently. I don't know how to code triggers that respond differently to each character, despite having a plan. My experience with C++ and Java is limited, but I am learning how to use C# and Unity for the first time. For every water/fire character, I intend to set a public variable to a different char/int value, and if the public variable == [insert appropriate value], then the character will die. Having just copied the trigger code from Unity's Sample 2D platformer, I have no idea how to format or code it. Do you have any tips/guides/sample code you could share with me?