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Is there a way to clearly manage Animation Events ?

Discussion in 'Animation' started by blackant, Jun 30, 2022.

  1. blackant

    blackant

    Joined:
    Jun 18, 2009
    Posts:
    529
    Hello, I'm not sure if it's the best place to ask about this, but it's related to animations, so I suppose it does...

    My problem actually is that I'm creating Animation Events on my character to get precise timing.
    And the problem is that I would like to call multiple events at the same time, so I noticed it's possible, and a small event Mark appear if I don't move the timeline between the creation of 2 events,
    But after that if I move an event over another one, they are just at the same place, and it becomes really difficult to understand which one I select.

    If you check the screenshot, you can't see it, but the blue selected event is hiding another one...

    So my real question is: is there a better way to manage them than the inspector ?
    Screenshot at 2022-06-30 16 52 32.png