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Is there a way to clearly manage Animation Events ?

Discussion in 'Animation' started by blackant, Jun 30, 2022.

  1. blackant


    Jun 18, 2009
    Hello, I'm not sure if it's the best place to ask about this, but it's related to animations, so I suppose it does...

    My problem actually is that I'm creating Animation Events on my character to get precise timing.
    And the problem is that I would like to call multiple events at the same time, so I noticed it's possible, and a small event Mark appear if I don't move the timeline between the creation of 2 events,
    But after that if I move an event over another one, they are just at the same place, and it becomes really difficult to understand which one I select.

    If you check the screenshot, you can't see it, but the blue selected event is hiding another one...

    So my real question is: is there a better way to manage them than the inspector ?
    Screenshot at 2022-06-30 16 52 32.png