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is there a way to boost the emissiveness of a material without changing out it looks?

Discussion in 'Global Illumination' started by laurentlavigne, Jan 26, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,366
    I only want this stone to shoot more photons in the scene, light more, can't find a setting for it in the material, only way is to increase emissiveness which will change how it looks, maybe best is to have an object inside that does the emission in the lightmap?

    upload_2020-1-25_22-17-4.png
     
  2. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    160
    Yeah I would suggest having a light or similar inside, if you don't want to change the look of it. Lights are also faster to bake. Let me know how that looks :)
     
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,366
    I reduced the scene to 1m = 1 unit and cpu render, it's fine now.
    gpu render really doesn't like the 2060 rtx, too bad because that thing is a best at tracing rays.