Hi there, I am trying to draw a great number of meshes on screen with CommandBuffer.DrawMesh, in order to not have to create a GameObject for each mesh (and yes, it has to be directly with the command buffer). I think Unity has made a great improvement when provided us with lower level accessibility like it is the case of the command buffer. However, drawing meshes that way has one very big pitfall: meshes are not batched anymore, neither statically, nor dynamically. Hence, and due to the scarcity of articles and tutorials out there on how to achieve more advanced endeavors with the command buffer DrawMesh command, I came to ask you experts how one could implement batching in such a case. Be it high or low level, I am fine learning either. Many thanks for your time.