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Is there a way to automatically render the correct controller model?

Discussion in 'Editor & General Support' started by mikerz1985, Apr 22, 2019.

  1. mikerz1985

    mikerz1985

    Joined:
    Oct 23, 2014
    Posts:
    79
    I am trying to upgrade a Desktop VR project to be a crossplatform project; this involves getting rid of SteamVR. I not only want desktop machines, but also iPads and maybe the Oculus Quest.

    However, it has some really nice features I'm losing.

    Is there some existing Unity code or package that helps with rendering the correct models for controllers, or do I need to buy/find models for all of the controllers I want and manually set them up?

    Thanks

    edit: posted in wrong forum. please delete
     
    Last edited: Apr 23, 2019