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Is there a replacement for EventSystem.IsPointerOverGameObject() ?

Discussion in 'Input System' started by cxode, Sep 5, 2019.

  1. cxode

    cxode

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    Jun 7, 2017
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    268
  2. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

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    Which input modules are you using for the Event System? Are you using the InputSystemUIInputModule?
     
  3. cxode

    cxode

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    Yes, I am using InputSystemUIInputModule.

    upload_2019-9-10_19-5-12.png

    Are you saying this is a bug, not a missing feature of the new input system?
     
  4. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

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    No, this should work (assuming your point input action is configured correctly) - I just wanted to make sure you were not using the old StandaloneInputModule. Can you submit a bug report with a repro project and post the case number here?
     
  5. WizByteGames

    WizByteGames

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    Mar 28, 2013
    Posts:
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    I have also been having this issue. I have tried using the default input actions as well as my own. I have not be able to get this to work at all.

    upload_2019-9-23_10-36-1.png

    upload_2019-9-23_10-37-5.png
     
  6. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

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    Actually, never mind the bug report - we have the issue reproduced here, and will investigate further.
     
  7. jonas-echterhoff

    jonas-echterhoff

    Unity Technologies

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