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TextMesh Pro Is there a reason why "TMP SubMeshUI" is visible and serialized?

Discussion in 'UGUI & TextMesh Pro' started by Peter77, May 6, 2019.

  1. JakobAnarkyLabs

    JakobAnarkyLabs

    Joined:
    Jun 30, 2021
    Posts:
    2
    I have the same issue as @ETGgames where all submeshes get disabled whenever the main text on the parent textmeshpro component goes out of view of the camera. In my case, I have a very long, scrollable text and TMP splits the text into submeshes when the text is longer than a certain length. This means that when I have scrolled a certain amount down (down to the text on submesh), the renderer on the submesh is suddenly disabled even though that submesh is still within camera view.

    By the way, I am using Unity 2021.3.14f and TMP 3.0.6, and I am using a non-UI TMP text field.
     
    Last edited: Feb 13, 2023
  2. ETGgames

    ETGgames

    Joined:
    Jul 10, 2015
    Posts:
    91
    JakobAnarkyLabs likes this.