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Unity's version control component has been upgraded to Plastic SCM.

Is there a problem with synchronization from UnityCloudBuild?

Discussion in 'Unity Collaborate' started by madnesslabo, Dec 26, 2016.

  1. madnesslabo

    madnesslabo

    Joined:
    Nov 8, 2012
    Posts:
    63
    Hello.
    I use UnityCollaborate synchronized from UnityCloudBuild.
    However, the synchronization may have failed.
    Some files will not be updated and will remain as old files.
    Therefore, a compile error occurs at build time.

    Once this happens, there seems to be no way for users to solve it.
    I want the function to clean up the synchronization and get the latest state on UnityCloudBuild.
     
  2. Gurg

    Gurg

    Unity Technologies

    Joined:
    Nov 9, 2016
    Posts:
    73
    Sorry you are having this problem. Can you recreate getting into the problem state or are you stuck in it? If you can recreate the issue, then launching the unity executable with the -enableCollabEventLogs flag either from command line will enable more detailed logs for us that get automatically included when you submit a bug report through the bug reporter. Also screenshots of what you are seeing so I can get a visual idea of what you are looking at would be great.
     
  3. madnesslabo

    madnesslabo

    Joined:
    Nov 8, 2012
    Posts:
    63
    Thank you for your reply.
    I already solved it manually, so I can not see the log.
    I made a slight difference such as line break, and uploaded a file which is not synchronized.
    If you are already aware of this problem, I will wait for the fix.
     
  4. angusmf

    angusmf

    Joined:
    Jan 19, 2015
    Posts:
    261
    Hi, I am currently in this state, so maybe you can use me to figure out the problem. Here's a thread I created over on the UCB forum:

    https://forum.unity3d.com/threads/c...to-files-not-updated-in-repo-local-ok.449830/