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Is there a problem, depending on the size of the asset bundle file from the Web GL?

Discussion in 'Web' started by bakuman, Apr 12, 2015.

  1. bakuman

    bakuman

    Joined:
    Mar 18, 2015
    Posts:
    5
    1. Build and run the game with WebGL crash occurred while downloading the asset bundle. This asset is a bundle of 70 MB file size. If the asset bundle file size of 30 MB, there was no problem.

    2. What is WebGL or WebPlayer limit when using the browser's cache memory? (AssetBundle included?) (Or whatever memory limit)

    3. Web Player and Web GL build assets bundled comparison, this web GL build file is increased 2.5 times. What is the reason?

    4. What should be your choice in WebGL built from Stripping level options?

    http://docs.unity3d.com/Manual/DownloadingAssetBundles.html

    Please Help me..... :'(