We are updating from 2017.4 into 2019.4 LTS, our game is an open-world MMORPG and so we cannot clamp the number of players can see on his screen, and moment, where those are 200+ players, is not that uncommon. For that reason, we had to sacrifice the FixedUpdate to be happening every 3rd Update frame (so no regular physics on client side happening) which allowed us to play the distant animator on the FixedUpdate. Yet, of course, there should be some more efficient way, which we could steer the animators update tick. Anyone aware of an solution of that matter? I had a hope that PlayerLoop could be helpfull, but I cannot think of solution allowing us to custom the behavior to update frequency based on distance from the camera.