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Is there a more advanced ARCore template / tutorial?

Discussion in 'AR' started by Rowlan, Apr 29, 2018.

  1. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    First: ARCore is most awesome :) I've dug through the hello world tutorial, checked the code and then added my own stuff, but now I'm wondering if I'm re-inventing the wheel and if there is a more advanced tutorial for developers. Surely everyone needs

    * a developer menu
    * developer log
    * a button to reset all
    * several menu buttons to perform actions, change settings and what not
    * a collider on the tracked plane so your objects don't fall through
    * a button to toggle the tracked plane visibility
    * ...

    Is there a good tutorial from Unity / Google that goes beyond "HelloAR" from the quickstart tutorial? If someone has good tutorials, please do share.
     
    RegisVe and Arkade like this.
  2. nilsdr

    nilsdr

    Joined:
    Oct 24, 2017
    Posts:
    374
    I understand your question but all of that is basic Unity, not arcore specific, so i think an arcore tutorial wouldnt be the place for it.
     
  3. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    4,200
    No, unfortunately it's not Unity specific, it's ARCore specific. How do you e. g. change the tracked plane visibility? Or add a collider so that your objects don't fall through? I only achieved that by modifying the C# and shader code of ARCore.
     
    Last edited: May 4, 2018