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Is there a mecanim armature/skeleton that can be imported into 3d progs like Blender?

Discussion in 'Animation' started by Ne0mega, Mar 11, 2019.

  1. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
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    I am about to do the third iteration of my base humanoid. And I was thinking, it would be nice, if I could just import a skeleton that is "optimized" for Mecanim, just meaning it has all the bones Mecanim expects for a full character, and names them all the way Mecanim does. I understand most of this is pedantic, but if I am making a skeleton, specifically for Blender to Unity, I might as well shadow everything that Unity does as best I can. Because who knows what they do in the future, or how?
     
  2. ecurtz

    ecurtz

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    May 13, 2009
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  3. Ne0mega

    Ne0mega

    Joined:
    Feb 18, 2018
    Posts:
    755
    Last edited: Mar 11, 2019