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Is There A "Lite" Version?

Discussion in 'FPS.Sample Game' started by Mad_Mark, Jun 7, 2019.

  1. Mad_Mark

    Mad_Mark

    Joined:
    Oct 30, 2014
    Posts:
    384
    @petera_unity I am impressed with the concept, programming, and the artwork. Fantastic job! Disappointed with the performance so far though. Laggy as all get out, even at its lowest graphics level in the simple test level.

    Are there any plans to remove the heavy art and create a minimalist version that contains a starter level (just a plane) and good old Ethan with controller? I would love to learn how to use this asset to its max, but need to start somewhere. This very large project seems a huge ball of twine to unwind, and with an unresponsive editor and builds, this is not likely the toy to do it with.

    Alternatively, is there guidance somewhere that can point out what can be safely removed, and then built with my own replacement assets?
     
    create3dgames and Journeythedev like this.
  2. Aquastar

    Aquastar

    Joined:
    Jul 17, 2013
    Posts:
    25
    @Mad_Mark I agree with you. This big project takes me several weeks to study. What I suggest is you can start from Level_Menu or testlevel.
     
  3. BrianKraus

    BrianKraus

    Joined:
    Jan 10, 2016
    Posts:
    7
    Are you using level_01? I suggest level_00. If your computer can't handle even that this project probably just isn't for you. At a certain point it isn't a fault with the project, your rig is just not suited for it.
     
  4. Mad_Mark

    Mad_Mark

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    Oct 30, 2014
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    @BrianKraus you are right. if my development rig can't handle it, then this may not be the engine (or at least the template) for me, or for the average PC user.

    I am running on an i5-4570 @3.20GHz, with 16GB ram. It sports 2 GPUs, Intel and Nvidia, both with a couple gigs on them, connected to 3 monitors 2x30" & 1x50". I've been developing on it for a couple of years, and have re-thought or tossed several of my own creations into the bin when they fall below 50 FPS.

    I'm not sure now whether it was Level_01 or 00, it was the smallest testing level that came with the package. I've moved back to 2018.3 and will continue to work on my games there until 2019 has a few more sub-versions behind it. Do you object to the suggestion that a "lite" version or configurable version of this template might be a useful tool?

    Just my 2¢, but there is a LOT of unnecessary eye candy that isn't easily managed. Networking functions and scripts are all over the place. If the intention was to put forth something to use as a TEMPLATE for developers to use directly or as a learning aid to take Unity engine development to the next level, then I would expect some easy way to turn things on/off without relearning how to program, and information about what these new elements do/cost performance wise...

    Meh, maybe that wasn't the intention. I have been wrong before. Ask my wife...
     
  5. create3dgames

    create3dgames

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    Aug 20, 2012
    Posts:
    259
    +1 there needs to be a lite version.
     
  6. chrisk

    chrisk

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    Jan 23, 2009
    Posts:
    491
    I told them to separate the package into the two(bare-minimum and art content packages) when they first released the sample. You will just download the bare minimum package for testing the network and you will download the Full Art Content add-on package if you need the eye candies. They are so stuborn and lazy to do anything about it.
     
  7. lpatrikeyevna

    lpatrikeyevna

    Joined:
    Oct 12, 2019
    Posts:
    1
    Hi, I also want to request a lighter version. I have a limited internet connection and downloading that much is difficult for me.