Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Is there a good tutorial for integrating Oculus Touch into Unity?

Discussion in 'AR/VR (XR) Discussion' started by ibrews, Dec 7, 2016.

  1. ibrews

    ibrews

    Joined:
    Mar 21, 2013
    Posts:
    31
    None of the Oculus Developer Center Unity downloads seem to use the Touch controllers as anything more than input devices. I'm looking for a good 'getting started' scene or tutorial for getting your hands to show up via Touch in your scene. Anyone seen anything like this yet?
     
  2. UmairEm

    UmairEm

    Joined:
    Nov 7, 2015
    Posts:
    31
    Apology for misunderstanding your question. Are you referring to Gear VR touchpad input?
     
    Pettazzoni likes this.
  3. Adam-Bailey

    Adam-Bailey

    Joined:
    Feb 17, 2015
    Posts:
    232
    If you don't want to build the functionality yourself consider a package like NewtonVR. It implements visible motion controllers in your scene along with basic functionality and will work with both Touch and the Vive.

    http://newtonvr.com/
     
  4. PremtechReality

    PremtechReality

    Joined:
    Oct 2, 2014
    Posts:
    20
  5. gemisis

    gemisis

    Joined:
    Jun 27, 2015
    Posts:
    3
    I know this is a bit late, but figured I'd post this for anyone still looking around:

    I recently did a two part series on Oculus Touch integration in Unity. Part one covers showing the hand models with Oculus' Avatar SDK and picking up/throwing objects, while part two covers setting up finger collisions for poking objects and utilizing a player's custom avatar with the SDKs. They're a bit information dense, but hopefully they prove helpful to people who are curious about it.
     
  6. robomax

    robomax

    Joined:
    Nov 26, 2014
    Posts:
    1
    Man, thousand thanks!! Great tutorials! :)
    Btw, is there any similar stuff in Asset Store?

    Also want to ask, is anybody tried to create full IK realtime link representing arms for controllers?
    I saw a few projects, but lost reference and stuck a bit with this idea implementation.
    so, I can have a full body seen by user with hands operated by vr controllers.
     
  7. Artist3d2d1d

    Artist3d2d1d

    Joined:
    Apr 21, 2017
    Posts:
    2
     
  8. Psyminator

    Psyminator

    Joined:
    Mar 30, 2015
    Posts:
    9
    Works great!
    Thanks for sharing this.