Hi, I am implementing Unity Ads on my android game and I have this question. In the game, the player will receive chests while playing and he will need keys to open them. A key will be earned for watching an ad. So, I don't know if the system just take count x amount of ads per user/day (in which case, I would limit and balance the keys earned per day). In the contraire case, I would let him watch all the ads he want to earn as much keys he needs.