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Is there a beginner tutorial for creating such effect?

Discussion in 'Getting Started' started by stealthmodeactivated0, May 13, 2019.

  1. stealthmodeactivated0

    stealthmodeactivated0

    Joined:
    May 13, 2019
    Posts:
    4
  2. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,780
    Not sure which one, or if any particular tutorial is good, for described animation, but I can give few keywords:

    • GameObject ( bullets / explosion )
    • Shoot / fire ( bullet ),
    • rigid bodies ( ground / bullet ),
    • move ( bullet ),
    • colliders / collisons ( ground / bullet )
    • particles ( explosion ),
    • animation ( explosion )

    Basically, you shoot game object (as bullet). It should be rigid body. Then physics moves it. When collides with ground (hit), execute animation, or particles of explosions.

    Type any of these keywords in browser search bar, with addition tutorial / example / unity, and you will find tons of examples.
     
  3. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    21,203
    Like @Antypodish mentioned it's basically just a GameObject being fired off in a direction, activating a particle system when it collides with another that then spawns multiple particle systems. Back when I was handling a couple complex particle systems for a project I wasn't able to find any good tutorials or much in the way of reference material.

    My recommendation is to look over the particle systems in the following free asset. The Earth Shatter, Goop Spray, Muzzle Flash, and a couple others I can't think of right now are good examples of multiple particle systems working together. My method of learning how to do it was basically just playing around with them until it clicked.

    https://assetstore.unity.com/packages/essentials/tutorial-projects/unity-particle-pack-127325
     
    Antypodish likes this.
  4. BlankDeedxxAldenHilcrest

    BlankDeedxxAldenHilcrest

    Joined:
    Jul 10, 2018
    Posts:
    292
    Start with instantiation, and then particles. Click click boom.