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Is the project dead?

Discussion in 'Project Tiny' started by lcz_bbq, May 13, 2021.

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  1. lcz_bbq

    lcz_bbq

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    ???
     
  2. OsirisNetwork

    OsirisNetwork

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    yes
     
    echeg likes this.
  3. Mauri

    Mauri

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  4. GCatz

    GCatz

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    they really missed the mark on with this one..
    the web seems to go towards closed wasm websites (can't block ads there)
    a normal MonoBehaviour workflow in Unity but with super tiny website output would be a game changer IMO
     
    Walter_Hulsebos and maxostrach like this.
  5. Arowx

    Arowx

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    Well tiny is just DOTS for WebGL and I've just done a build with the latest alpha and a standard WebGL project went from 9 Mb to 2.4 Mb maybe with improvements in modularity, compression and project size reduction is Tiny as relevant as it was?
     
  6. ElliotB

    ElliotB

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    I thought that DOTS webGL builds aren't supported (non tiny)? Last time I tried a webGL build for a DOTS game it compiled fine, but crashes after one or two frames playing in the browser.
     
  7. Arowx

    Arowx

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    It was a standard Unity build, I've kept my distance from DOTS as it always seems to go through way to much change to be a valid build platform and I do not like the way it works e.g. Coding style and Editor integration.
     
  8. Awennor

    Awennor

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    Wait, what? WebGL builds have gotten smaller? Why?
     
  9. CocosGames

    CocosGames

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    Why not?
     
  10. Marks4

    Marks4

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    With compression or without compression? Empty webgl projects are still 14MB on Unity 2020.1. If you're telling me an empty, uncompressed webgl project is 2.4MB on the latest alpha...then wow! That's a huge improvement.
     
  11. SpicyCatGames

    SpicyCatGames

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    this was mostly a big thing because of fb messenger games IMO. Those were a big thing, and required games to be very small. I think it was 2mb max at first. But messenger games aren't as popular now because they made it hard to access those games so noone plays them anymore.
     
  12. Arowx

    Arowx

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    I think there is still a huge potential market for Tiny HTML multi-media products, for instance Flash used to rule as a web platform for multi-media games and apps. Tiny and WASM could provide a great platform for light weight web apps that could bring apps back to the freedom of the web.

    How many games could benefit from Tiny setup and options screens that would allow the main game or some flashy 3D vista to stream load in the background whilst the player can spend time setting things up or checking out what they should be doing.

    Also there is still a window of opportunity* for loading screen games that could be a bit of fun while your game loads, especially on web based games.

    * this is shrinking with 5G and faster broadband as well as faster HD/SSDs and MS DirectStorage API (due out this year I think).

    PS: There could also be some amazing uses for super light weight Tiny Unity apps on other platforms e.g. demos/apps/launchers as well as micro games that download and play in seconds.
     
    Last edited: Jun 13, 2021
    maxostrach and GCatz like this.
  13. Awennor

    Awennor

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    Because somebody would have to think of a way to make it smaller and also implement it hahaha. I was just wondering how did they make it faster.
     
  14. Maras

    Maras

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    Elringus, GCatz, ElliotB and 4 others like this.
  15. Arowx

    Arowx

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    It looks like these Unity workers have not posted on Tiny since April 2021 or earlier are there any other Unity workers currently active on the sub?
     
  16. Arowx

    Arowx

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    @rossb_unity Seems to be active more recently as he started the Feedback request thread.
     
  17. rossb_unity

    rossb_unity

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    @Arowx I cover a lot of areas and don't have the latest details on Tiny. Let me investigate and have someone more knowledgeable about the current state give you a reply.
     
  18. SpicyCatGames

    SpicyCatGames

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    My webGL project is only 11mb with a bunch of textures. Could be reduced farther with the quality of textures used in those flash games. Not many are going to put in the work needed to reduce it from 10 to 2 mb. And it's also lightweight enough to run on any phone released in the last 7 years.
     
    Last edited: Jul 23, 2021
  19. Arowx

    Arowx

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    Is that on the latest beta, it seems to have improved compression and size reduction features.

    Feedback - Empty webgl project over 10MB uncompressed - Unity Forum
     
    Last edited: Jul 23, 2021
  20. SpicyCatGames

    SpicyCatGames

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  21. Arowx

    Arowx

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    Any feedback?
     
    Elringus, NotaNaN and april_4_short like this.
  22. GCatz

    GCatz

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    I think the lack of feedback speaks for itself
    definitely don't use tiny for anything serious
     
    xAdamQ and djsell like this.
  23. rossb_unity

    rossb_unity

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    Working on it.
     
  24. Arowx

    Arowx

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    Thank you.
     
  25. NotaNaN

    NotaNaN

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    reinfeldx and Elringus like this.
  26. Arowx

    Arowx

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  27. poliman

    poliman

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    bump 2
     
  28. colorsofcode

    colorsofcode

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  29. hippocoder

    hippocoder

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    It is dependant on DOTS so you will have to wait until Unity provides information about this. Unity know about your need for more information but aren't in a position to say anything yet.

    Therefore repeated bumps will not help.
     
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