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Discussion in 'Project Tiny' started by lcz_bbq, May 13, 2021.
It's not dead. But considering the issues DOTS is currently facing, I'd assume that Project Tiny (which is based on DOTS) is temporarily 'on hold' for now.
they really missed the mark on with this one..
the web seems to go towards closed wasm websites (can't block ads there)
a normal MonoBehaviour workflow in Unity but with super tiny website output would be a game changer IMO
Well tiny is just DOTS for WebGL and I've just done a build with the latest alpha and a standard WebGL project went from 9 Mb to 2.4 Mb maybe with improvements in modularity, compression and project size reduction is Tiny as relevant as it was?
I thought that DOTS webGL builds aren't supported (non tiny)? Last time I tried a webGL build for a DOTS game it compiled fine, but crashes after one or two frames playing in the browser.
It was a standard Unity build, I've kept my distance from DOTS as it always seems to go through way to much change to be a valid build platform and I do not like the way it works e.g. Coding style and Editor integration.
Wait, what? WebGL builds have gotten smaller? Why?
With compression or without compression? Empty webgl projects are still 14MB on Unity 2020.1. If you're telling me an empty, uncompressed webgl project is 2.4MB on the latest alpha...then wow! That's a huge improvement.
this was mostly a big thing because of fb messenger games IMO. Those were a big thing, and required games to be very small. I think it was 2mb max at first. But messenger games aren't as popular now because they made it hard to access those games so noone plays them anymore.
I think there is still a huge potential market for Tiny HTML multi-media products, for instance Flash used to rule as a web platform for multi-media games and apps. Tiny and WASM could provide a great platform for light weight web apps that could bring apps back to the freedom of the web.
How many games could benefit from Tiny setup and options screens that would allow the main game or some flashy 3D vista to stream load in the background whilst the player can spend time setting things up or checking out what they should be doing.
Also there is still a window of opportunity* for loading screen games that could be a bit of fun while your game loads, especially on web based games.
* this is shrinking with 5G and faster broadband as well as faster HD/SSDs and MS DirectStorage API (due out this year I think).
PS: There could also be some amazing uses for super light weight Tiny Unity apps on other platforms e.g. demos/apps/launchers as well as micro games that download and play in seconds.
Because somebody would have to think of a way to make it smaller and also implement it hahaha. I was just wondering how did they make it faster.
Can we have an update on the roadmap of Tiny, please?
@AbdulAlgharbi @JC-Cimetiere @Ted_Wikman
It looks like these Unity workers have not posted on Tiny since April 2021 or earlier are there any other Unity workers currently active on the sub?
@rossb_unity Seems to be active more recently as he started the Feedback request thread.
@Arowx I cover a lot of areas and don't have the latest details on Tiny. Let me investigate and have someone more knowledgeable about the current state give you a reply.
My webGL project is only 11mb with a bunch of textures. Could be reduced farther with the quality of textures used in those flash games. Not many are going to put in the work needed to reduce it from 10 to 2 mb. And it's also lightweight enough to run on any phone released in the last 7 years.
Is that on the latest beta, it seems to have improved compression and size reduction features.
Feedback - Empty webgl project over 10MB uncompressed - Unity Forum
I think the lack of feedback speaks for itself
definitely don't use tiny for anything serious
Working on it.
@rossb_unity how is the investigation going?
It is dependant on DOTS so you will have to wait until Unity provides information about this. Unity know about your need for more information but aren't in a position to say anything yet.
Therefore repeated bumps will not help.