So I have a large scene with a few moving objects that contain a CircleCollider2D (Is Trigger == true) and no rigidbody*. Now when my character walks over these moving objects it takes up to several seconds for OnTriggerEnter2D() to be called. Did anyone notice such delay? I was under the impression that the penalty for moving static colliders was going to decrease in Unity 5, no? * Yes, yes, I know we're not supposed to be moving colliders without rigidbodies. This is just one of my test cases in my test scene.