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Is StaticBatchingUtility.Combine() threated ?

Discussion in 'General Graphics' started by Lordinarius, Mar 4, 2016.

  1. Lordinarius

    Lordinarius

    Joined:
    Sep 3, 2012
    Posts:
    94
    Hi,
    I am doing some research about procedural generation. So it took me to batching dynamicly generated meshes into a one mesh during runtime. There is a problem when making this. If you batch meshes in main threat it makes huge cpu spikes. I didnt try StaticBatchingUtility.Combine() yet. But i wonder, is it threated ?