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Is smartfox server a good networking engine for unity?

Discussion in 'Multiplayer' started by thegamer1234, Oct 26, 2015.

  1. thegamer1234

    thegamer1234

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    Is smartfox server a good networking engine for unity?
    Do they regularly update it?
     
  2. thegamer1234

    thegamer1234

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    is it good to make a multiplayer game with smart fox serverr?
     
  3. Ostwind

    Ostwind

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    No one can answer because they do not know your requirements. For starters why don't you use the multiplayer built in Unity?
     
    Ryiah likes this.
  4. Diericx

    Diericx

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    If you are trying to make a large server, GoLang is very easy and efficient:)
     
  5. Meltdown

    Meltdown

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    Well the problem with SmartFox is you have to know Java for the server-side stuff.

    Personally I'd rather use uLink which is C# as well and is Unity aware (i.e the server runs inside the Unity Engine).
    This means you can have a client Unity window, and a server Unity window running next to each other and see and debug exactly what is going on in both instances through the editor, hard to beat that workflow...
     
  6. snacktime

    snacktime

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    Might want to ask this in the multiplayer networking forum. I know as a general rule a lot of us that could give you more info are hesitant to prolong a thread that's out of place.
     
  7. thegamer1234

    thegamer1234

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    What do you mean by multiplayerr built in unity?
     
  8. Ostwind

    Ostwind

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  9. thegamer1234

    thegamer1234

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    What is that multiplayer service which is in preview?
    What is it about?
    Can multiplayer games be made without it?
     
  10. Ostwind

    Ostwind

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    Unity has always supported multiplayer. If you have no idea what you need for multiplayer in your game then don't try to add one yet. Service requirement is something you should already know if you need it or not.
     
  11. MrGru

    MrGru

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    Do you use framework? Can you suggest me :)