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Is Single-Pass Instanced support Deferred?

Discussion in 'VR' started by sera0506, Feb 12, 2020.

  1. sera0506

    sera0506

    Joined:
    Apr 1, 2014
    Posts:
    7
    Hi !
    I try to use Single-pass instanced in my VR project.
    I use the built-in shader (Standard shader)

    Unity version:2018.4.16
    Steam VR 1.3.23

    If render path is Forward, everything is fine.
    upload_2020-2-12_10-31-8.png
    But switch render path to Deferred, left/right eye will become grey/black
    upload_2020-2-12_10-30-29.png
    Does anyone got this situation?
     
  2. rustinlee

    rustinlee

    Joined:
    May 31, 2014
    Posts:
    20
    Also experiencing this in 2020.1.0b8.3654 with XR Plugin Management 3.2.10, happens with both OpenVR XR 1.0.0-preview.2 and Oculus XR 1.3.3.

    Exact same issue, right eye is noticeably darker and some objects don't render at all. Forward is fine. Multi pass is fine.