What I see as the highest priority in gamedev communities is the idea that the developer themselves & their income comes first & foremost. That they increase their revenue & sales, even if that means hurting the industry, manipulating consumers, or doing something less-than-optimal. This community is much better: mostly focused on hobbyist gamedev, with profit not being the major focus. Many wonderful developers exist who just want to make fun games, no doubt. But for the last decade, we've seen some bad stuff rise up. Pay2Win cash shops, obsession over whales in mobile, psychology exploiting addiction, children & young adults spending $100's of dollars on a game before realizing they shouldn't have, followed by draconian refund policies, not fulfilling promises to your userbase, unfulfilled kickstarters: Developers seem to put many things first before their consumers, their morals, and their industry. Indies, AAA, they all seem to be this way. I really don't notice much of a difference. You have your good guys, your bad guys, your "Sorry, we didn't expect to fail. We had no choice." types, but most seem to fall in the grey area of just trying to make it by & being willing to skirt around ethics in order to do so. But at what cost? I often feel like my ideals don't just make me a loner, but actively work to make me unpopular among other developers in many communities. Not so much here, where everyone seems very nice & mature. Ideals like: Consumers should be prioritized, before profits. There is nothing entertaining about frustrating other human beings who pay for your product. Gameplay quality should be prioritized, before profits. Gameplay issues, flaws, & balance problems should be of the highest priority in all video games after release. Letting these things exist, despite enormous problems & upset consumers, is unacceptable behavior. When a company refuses to fix their problems, bugs, or balance issues, they should be called out for it. When a company lies to consumers, helps scam them, or is unethical - they should be called out for it. The overall health of the game industry should be a high priority, as it is the responsibility of game developers to insure their industry remains healthy. This means putting the health of the industry over profits. Profits should only be important in that they ensure healthy growth & sustenance of the developers (and those connected to them) who create the games. Because when it comes down to what you think about this or that, you can't follow these ideals AND also praise companies which betray them. In reality, these ideals can even cause you to fail as a business. In a heavily profit-motive capitalism based society, it can be hard to do the right thing. It can often put you at odds with people who support companies who knowingly participate in unethical practices. When those companies are popular, that can mean being disliked by a lot of people just for sticking up for what you believe in. In other communities outside of Unity, you can find a lot of developers who actually WANT things like Pay2Win & addiction exploitation, etc. And to even have these ideals is to become enemies of those developers. To become "radical" to normal people. It can suck. Yet I have not found any community with like-minded idealists. They seem to be in the minority. Most seem extremely "western", i.e. big supporters of profit-motive capitalism by default. By their own nature/culture. Although itch.io seems to be on the rise with their very progressive Open Revenue Sharing model. That gives me some hope. And I won't pretend I am some Saint, as if I would not consider selling out all of these ideals when presented with the opportunity to significantly grow & expand a game business through profit, creating new jobs for the wonderful artists & engineers who want nothing more than to have a solid paycheck & a job that treats them with respect. To be able to create quality games for consumers is something I'd love to do, and that takes money. But I'd like to think that one day, we could all achieve a healthier industry. Even if we don't maximize profits. To make the industry more "By gamers, for gamers." and less "corporate". Higher quality games. I am a gamer, afterall. However, I do contemplate if it is all worthwhile. Why not just sell out & say "F*** the industry! I am in it for myself!" when so many don't share these ideals? Would it not be more effective to work in the profit-motive reality in order to become successful enough to then help create a private community based on some ethics-motive? To use that wealth to help fund like-minded idealists so they can achieve their dream, as if some kind self-contained privately run socialism, insulated from the profit-motive world? But any real change doesn't seem possible when companies & indies are too busy focusing on that profit-motive. And hell, we may not even have a world to entertain as profit-motive capitalism does little to stop things like climate change. The US economy, according to some experts, may collapse anytime now, even harder than in 2007, due to big bank shenanigans. Who knows how that will effect the industry. So does this even matter if major changes to our world might occur in the near future? Just some thoughts as I contemplate ethics & the future of our industry & our world.