So I've had this problem for years with my game in where when it transitions from one scene to the next it's hit with long loading times, especially recently as I had to make everything asynchronous for VR. An simple minded idea though came to me today....What about just preloading every texture possible into memory before the start of the game? I've got 200MB of .ogg files that would probably be 1.5GB when decompressed into PCM. ...and I've got 44MB of textures in PNG format, I don't know what they would be decompressed.... But the question I have is how it's going to actually load this stuff into memory. It gets loaded into the devices RAM, right? Or do Textures get loaded into the GDDR ram on the graphics card? I'm sorry for the dumb questions...but the idea is that it'd be insanely fast transitioning from one scene to the next, then.