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Is occlusion culling sufficient?

Discussion in 'World Building' started by thedevilsjester, May 21, 2018.

  1. thedevilsjester

    thedevilsjester

    Joined:
    May 21, 2018
    Posts:
    25
    I have a question about optimal object placement/creation.

    To use a simple example, if I have cubes, created with 6 different planes (one for each side), and I put hundreds of these cubes together, most of the sides will not ever be visible (and often complete cubes will be hidden). Using occlusion culling I can see that all of the "hidden" sides of the cubes are not shown, as expected.

    My question is: is there any benefit to taking all of the time and effort to manually remove each plane that will never be seen, or is the occlusion culling sufficient?

    Additionally is there a built in process that could highlight or remove such objects?
     
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