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Question Is NINTENDO SWITCH supported?

Discussion in 'High Definition Render Pipeline' started by VStopka0, Jul 28, 2020.

  1. VStopka0

    VStopka0

    Joined:
    Aug 11, 2017
    Posts:
    14
    Hello,

    lately I have been playing with both Universal RP and HDRP, and I absolutely fell in love with HDRP. The only problem is that I want my game to be supported by Nintendo SWITCH, and after about an hour of reading almost 2 years old conversations about HDRP supporting SWITCH, I still don't know if it does or not.

    So my question is: Is NINTENDO SWITCH supported? Or is it's support planned, maybe?

    Thank you all for your answers,
    Viktor Stopka
     
  2. Bordeaux_Fox

    Bordeaux_Fox

    Joined:
    Nov 14, 2018
    Posts:
    589
    The first page of HDRP manual states which plattforms are supported:
    https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@9.0/manual/index.html

    "
    HRDP is only supported on the following platforms:

    Windows and Windows Store, with DirectX 11 or DirectX 12 and Shader Model 5.0
    Modern consoles (Sony PS4 and Microsoft Xbox One)
    MacOS using Metal graphics
    Linux and Windows platforms with Vulkan

    HDRP does not support OpenGL or OpenGL ES devices.

    Note: HDRP only works on these platforms if the device used supports Compute Shaders.
    "
     
  3. Neto_Kokku

    Neto_Kokku

    Joined:
    Feb 15, 2018
    Posts:
    1,751
    It's not. It was supported initially, but Unity dropped support later on. Keep in mind that they mean "official" support: the Switch GPU supports all features required by HDRP, Unity just decided to no longer spend resources on it themselves.

    If you have serious graphics programming skills, it is possible to modify HDRP to run on Switch, but you are on your own if you go that route.
     
    radiantboy likes this.
  4. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,633
    Oh such a shame, and no way to go to and from HDRP and SRP, disaster for porting an HDRP app to switch :-/ Basically going to end up with 2 different projects and codebases :-o
     
  5. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,063
    Yep, so let's hope pipeline coexistence will get in alpha soon