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Is my Unity study plan good? Suggestions?

Discussion in 'Getting Started' started by Deleted User, Sep 26, 2020.

  1. Deleted User

    Deleted User

    Guest

    So I'm going to start learning Unity along with C# via YouTube courses and also doing unity learn projects, courses and tutorials

    So is this a good way to go on to learn unity?
    I also have this planned study list

    1. Learn unity with C#
    2. Learn Digital art with drawing tablet
    3. Learn to model in blender and animations

    So yeah, anything else I should be learning or am I all good? Because I want to learn how to use unity fully and understand it well

    Thank you for reading!
     
  2. Deleted User

    Deleted User

    Guest

  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,004
    People learn in different ways so I don’t know what kind of advice you’re looking for.
     
  4. Deleted User

    Deleted User

    Guest

    Well I just don't know how to go about studying unity. But your right people do learn in different ways so maybe I'm overthinking this xD
     
  5. LinuxDevJ

    LinuxDevJ

    Joined:
    Sep 26, 2020
    Posts:
    23
    Still in? Do you already have software developing skill?
    I wrote a small guide how to start from scratch:
    https://forum.unity.com/threads/linux-beginners-guide-for-developers.978321/

    With years of experience in (standard) software development, I suggest you first learn to use Unity by following absolutely simple examples. With this knowledge, you proably would first start developing your game in Unity. During and after that, you start learning skills in creating assets (graphics, models). Blender is a full beast by its own! And don't think a graphics tablet would help you getting drawing skills. Know your strengths and concentrate on them. Better buy good assets than wasting time trying to create them by yourself.

    No idea what skills you have. I have coding skills, so I can create and code a game in unity. I have no art skills but I know somebody who has and likes to sell art assets to me :D.
     
  6. Deleted User

    Deleted User

    Guest

    That's really insightful! Thank you!
     
  7. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,657
    Learning C# is possibly the first step you should make. If you don't want to write code, there are also Visual Scripting assets - such as Playmaker, Bolt or uNode - but even they require at least a basic understanding of C#.

    Learning how to use Unity is imo likely a straight forward process. The Editor itself is not overly complex.

    If you think you can handle everything (coding & creating art assets), follow your list. Otherwise. try focusing on what you can do best.