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Is my finish build of my game complied in C++ for Windows platforms standard executable?

Discussion in 'Scripting' started by AlanMattano, Oct 21, 2017.

  1. AlanMattano

    AlanMattano

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    Unity scripts are fast and simple C#. When I press build button, for Windows platforms, is it compile the final .exe into C++ code?

    ps: Is ILCPP converting and compiling into C++?
     
    Last edited: Oct 21, 2017
  2. TaleOf4Gamers

    TaleOf4Gamers

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    Windows standalone builds do not currently use IL2CPP. However UWP builds do.
    Source: https://docs.unity3d.com/Manual/IL2CPP.html

    (Although I dont know if the source is updated)
     
  3. AlanMattano

    AlanMattano

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    And making a Universal Windows Platform using ILCPP runs faster than a Windows normal build?
     
  4. KelsoMRK

    KelsoMRK

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    Speed isn't really the question to ask here. Do you want to make a game for UWP or just a standard executable?
     
  5. AlanMattano

    AlanMattano

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    Just a classic standard executable.

    Speed is what I was thinking and looking for in this question.
     
  6. Baste

    Baste

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    IL2CPP is massively slower than just normal C# compiling. First all of your C# code has to be compiled to IL - here normal C# compiling is done. Then that IL has to be converted to c++ (That's what "IL2CPP" stands for). Then that c++ code has to be compiled.
     
  7. KelsoMRK

    KelsoMRK

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    If you're not publishing on UWP then you don't want to make a UWP build.

    Go write good code and how it compiles will be irrelevant :)
     
  8. hippocoder

    hippocoder

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    Unity plan to bring IL2CPP to desktop in 2018
     
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  9. AlanMattano

    AlanMattano

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    YEEEEE!!!!! thx hip! :rolleyes: This is a good news!!

    @Baste I was talking about the fianl product. I was making too heavy my game and I was a bit worried.
     
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  10. KelsoMRK

    KelsoMRK

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    TaleOf4Gamers and AlanMattano like this.