I'm struggling to understand whether light baking is even worth it. If running my scene on a target platform such as a PC or console, I get up to 70 FPS on average. This is with all realtime lights and realtime shadows. Now, with mixed baking mode not currently supported in Unity, I could end up shooting myself in the foot if I start then start changing lights to baked, layers, culling masks, shadows, etc just to support lightbaking. It is worth lightbaking in this scenario? Should it be left as realtime if I am currently getting good performance? Not to mention that lightbaking then takes up additional size of the build and time to complete it. can someone convince me I should still do baked lighting? Thanks.