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Is Kinematic and still is affected by Phisics ?? Player Eyes SOLVED

Discussion in 'Editor & General Support' started by staincorb, Jul 23, 2014.

  1. staincorb

    staincorb

    Joined:
    Mar 30, 2009
    Posts:
    123
    Hi all

    I have an object aded to the camera of the FirstPersonController, so that I can use it to trigger stuff like if It was looking at something.

    For some reason with that object in the camera, dosent let my FirstPersonController to move correctly, almost like it gets stuck when I walk foward, sometimes it dosent get stuck, I didint have this problem in other versions of unity.
    So I can use it ass a triggerer I gave it a rigidBody and made it kinematic, but still, its being affected some how,

    Maybe a nother way I can ad an object to act as vission collider, so that I can use triggers ?
     

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  2. staincorb

    staincorb

    Joined:
    Mar 30, 2009
    Posts:
    123
    Solved

    Aparently If I make my Eyes Object a Trigger it works, I didint know I could have 2 triggers colliding to work, but I gess its not abought it being a trigger, but actually abought scripts using Correct tags, then anything with Coliders and riggid bodies can interact with each other.