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Is it worth turning objects off or best to let camera far clip handle it

Discussion in 'General Graphics' started by MikeUpchat, May 10, 2020.

  1. MikeUpchat

    MikeUpchat

    Joined:
    Sep 24, 2010
    Posts:
    1,056
    I am looking ahead on my game and wondering about handling 100's or prop objects in my levels, is it worth doing a cull system that turns off distant groups of objects or can it just be left to the Unity camera system to handle that.