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Is it worth paying someone to help you with an error

Discussion in 'General Discussion' started by JA_555, Aug 12, 2015.

  1. JA_555

    JA_555

    Joined:
    Jul 10, 2014
    Posts:
    27
    So after building my unity project, I decided to do something with watchkit in xcode, but I can't figure this error. "embedded binary is not signed with the same certificate as the parent app".

    The problem is that a watchkit and a unity build is a relatively new concept, so it's difficult to find an answer, therefore I'm wondering if I should keep trying to solve it, or just go through the trouble to pay for help.

    What are your thoughts?

    P.S. Some websites I checked
    http://aplus.rs/2014/embedded-binary-is-not-signed-with-the-same-certificate-as-the-parent-app/
    https://possiblemobile.com/2015/04/watchkit-app-code-signing-with-xcode-6-3/
    http://stackoverflow.com/questions/...the-same-certificate-as-the-parent-app-yet-th
    http://stackoverflow.com/questions/...d-with-the-same-certificate-as-the-parent-app
    http://stackoverflow.com/questions/...d-with-the-same-certificate-as-the-parent-app
     
  2. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,986
    All those links you provided have solutions to the error. Did you try all of those?
     
    Polywick-Studio likes this.
  3. JA_555

    JA_555

    Joined:
    Jul 10, 2014
    Posts:
    27
    Yes, I would of course try to do it for free before deciding to pay someone
     
  4. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,516
    Paying someone might help you get past this error, but what happens when you hit the next one?

    The error tells you what's wrong, so the first step is to understand what it's telling you. Can you do that? It takes practice, by the way, so don't feel bad if you don't understand them to begin with. It's something you have to work at. Throwing cash at it won't help you there.
     
  5. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    I'd make sure you've exhausted the forums first. Debugging using a third party would be expensive. They would require time to get to know your code base before they can even begin to look for the error.
     
  6. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,986
    Also those links have a lot of details and multiple solutions. Exhaust and take in the info in those links.
     
  7. jpthek9

    jpthek9

    Joined:
    Nov 28, 2013
    Posts:
    944
    Chances are, if you need to pay someone to help you with an error, you need to pay them to help you code the whole thing.

    If you're going to pay someone to code the whole thing, offer a handsome amount of money for quality code and not half-assed Unity tutorial code.

    With that said, I wouldn't recommend investing a single cent into game dev until you know you can get a successful product up or you're interested in the educational aspect of what you're purchasing.
     
    Last edited: Aug 12, 2015
    kittik likes this.
  8. Polywick-Studio

    Polywick-Studio

    Joined:
    Aug 13, 2014
    Posts:
    307
    "embedded binary is not signed with the same certificate as the parent app".

    It means in simple English:
    Please pay US$99 to get the Apple Store Certificate, or your current certificate expired.
    Please do not use your own self-signed certificate.
     
    Kiwasi likes this.