Hi, I've added the Unity.Tiny.Shape2D assembly definition reference in my project. I expected this would allow me to add a Shape2DRenderer component to my entities, but turns out in the Shape2D.cs file this component is flagged with the HideInInspector attribute, so I can't do that visually. So I thought I would create a custom component, and have it inherit from Shape2DRenderer. But it won't allow me to inherit from Shape2DRenderer: Assets\Samples\Project Tiny\0.15.3-preview\Spawn and Destroy\Components\TestShapeComponent.cs(9,36): error CS0527: Type 'Shape2DRenderer' in interface list is not an interface Why's this? I'll try to add the component manually from code to an entity, but I'd like to know why I can't do like above. Thanks!