Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We are updating our Terms of Service for all Unity subscription plans, effective October 13, 2022, to create a more streamlined, user-friendly set of terms. Please review them here: unity.com/legal/terms-of-service.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Question Is it possible to use models imported and extracted using Reflect in WebGL builds with metadata?

Discussion in 'Unity Reflect' started by JRW_WSP, Jun 8, 2022.

  1. JRW_WSP

    JRW_WSP

    Joined:
    Jun 26, 2017
    Posts:
    32
    I'm trying to work out if it is possible to use the Unity Editor with the Reflect packages to import AEC model data in and kind of "bake" the data down so that it no longer has any connection to the Reflect uRPC calls which I understand do not work in WebGL.

    It looks to me like models can be imported in and the relevant model / mesh / texture data can be extracted but it would appear to be very difficult to do the equivalent "static baking" of the associated BIM metadata for model elements.

    Is there no way to effectively use the Unity Editor as my kind of staging ground for bringing BIM data in and then severing the connection to the source data completely and hence enabling the use of this data as runtime information I can use in WebGL builds?

    We are web browser based with all of software deliveries at the civil engineering company I work for and so if WebGL + STATIC BIM data via Reflect is not possible then Reflect is (STILL) dead in the water for me even after all these years of development.
     
unityunity