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Discussion in 'AR' started by HonorableDaniel, Sep 19, 2019.
Can you use the Unity ARKit 3 plugin without using ARFoundation?
Did you find Any answer
The plugin basically wraps native calls in an ARFoundation interface, it *is* ARFoundation in a sense. You could create your own iOS plugin for it, calling external ARKit functions written in Objective C or Swift, if you really wanted to.