Hey all, I'm wondering whether it's possible to use mipmapping in conjunction with the new Unity sprites. If I set a texture's 'Texture Type' to Advanced, then the editor will allow me to both turn on 'Sprite Mode' and turn on 'Generate Mip Maps'. Unfortunately, the 'Generate Mip Maps' option has no effect if I use the sprite in conjunction with a Sprite Renderer -- whereas if I render the texture the "old" way (by using a simple quad + Mesh Renderer), then the mipmapping works fine. Any advice on how to make this work? Is it just not supported right now? (FYI, I am *not* packing these sprites into atlases, which can cause problems with mipmapping anyway.) Thanks!