Search Unity

Is it possible to turn off Garbage Collection Logs?

Discussion in 'Editor & General Support' started by malkere, Dec 7, 2019.

  1. malkere

    malkere

    Joined:
    Dec 6, 2013
    Posts:
    1,212
    Code (CSharp):
    1.  
    2. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    3.  
    4. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53742.
    5. Total: 64.174600 ms (FindLiveObjects: 2.766000 ms CreateObjectMapping: 3.766300 ms MarkObjects: 57.435100 ms  DeleteObjects: 0.206300 ms)
    Is what I'm talking about. I get sometimes dozens of these one after the other on my headless server, which makes it very difficult to actually read the Debug logs themselves. That is, these are what print to the terminal or command prompt.

    I already tried overriding everything in Debug, but it doesn't seem to be passing through there. If anyone can point me in the right direction I would appreciate it.