Search Unity

Question Is it possible to set maximum muscle contraction for an avatar on a **per animation** basis?

Discussion in 'Animation' started by ZeHgS, Apr 12, 2022.

  1. ZeHgS

    ZeHgS

    Joined:
    Jun 20, 2015
    Posts:
    117
    Hi everyone,

    I have a couple animations that don't quite look the way I wanted them to. In one of them the character lifts its feet off the ground too far up and in another as the character dies and falls down their back bends too far backward. I know that I can configure this in the avatar but as far as I know it affects all animations equally, right? I didn't want to change this for all animations lest I break the other animations that look OK.

    Is there a way I can do the exact same thing except on a per animation basis? If not, what is the easiest alternative to customize these animations so they look the way I want them to look?

    Thanks a lot!