Search Unity

Is it possible to separate an animation clip from an FBX model in Unity?

Discussion in 'Animation' started by Falcoshin, Dec 26, 2018.

  1. Falcoshin

    Falcoshin

    Joined:
    May 31, 2017
    Posts:
    168
    I'm working on a project where I have to buy animations for models incrementally and don't want to have to delete the old model in place of a new one every time I get a new animation for it. Likewise I don't want like a bajillion animations attached to the model hierarchy so I was wondering if there were a way to detach them and put them in their own folder.
     
  2. Kybernetik

    Kybernetik

    Joined:
    Jan 3, 2013
    Posts:
    2,570
    If you select an animation in the Project window you can use Ctrl + D to duplicate it then move that copy anywhere you want separately from the FBX (though the FBX will still have its copy).
     
    JahnStar likes this.
  3. Falcoshin

    Falcoshin

    Joined:
    May 31, 2017
    Posts:
    168
    Alright. This seems to let me do what I want to do. Thanks.