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Is it possible to run Reflect Viewer on Oculus Quest

Discussion in 'Unity Reflect' started by immersia_dataviz, May 4, 2021.

  1. immersia_dataviz

    immersia_dataviz

    Joined:
    Mar 8, 2019
    Posts:
    5
    I saw this tutorial for HTC Vive and tried to do the same with my Oculus Quest but I get a "Disconnected VR Device detected. Please connect your OpenXR compatible VR device before switching to VR navigation mode." I have the Quest connected through Oculus Link and they are OpenXR compatible.
     
  2. Gublu

    Gublu

    Unity Technologies

    Joined:
    Dec 17, 2020
    Posts:
    3
    You need to install OpenXR. A simple way to do this is installing SteamVR.
     
  3. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    98
    Hey!
    We don't officially support the Quest, but some folks have been successful in using it. Like Gublu says, it can be done via SteamVR. Others have been using Virtual Desktop.
     
  4. immersia_dataviz

    immersia_dataviz

    Joined:
    Mar 8, 2019
    Posts:
    5
    I installed SteamVR as told and it worked! I cant use most of the binds and the controller model is missing but I can still move through teleport.

    I could add the controller model and rebind the buttons through editing the viewer with Unity Pro right?
     
  5. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    98
    Great! Yes, that can be done using our public repo
     
  6. Fangh

    Fangh

    Joined:
    Apr 19, 2013
    Posts:
    106
    Does it work with Oculus Link (so a Windows Build) or autonomously (android build) ?
    Thank you !
     
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