Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Is it possible to run Reflect Viewer on Oculus Quest

Discussion in 'Unity Reflect' started by immersia_dataviz, May 4, 2021.

  1. immersia_dataviz

    immersia_dataviz

    Joined:
    Mar 8, 2019
    Posts:
    5
    I saw this tutorial for HTC Vive and tried to do the same with my Oculus Quest but I get a "Disconnected VR Device detected. Please connect your OpenXR compatible VR device before switching to VR navigation mode." I have the Quest connected through Oculus Link and they are OpenXR compatible.
     
  2. Gublu

    Gublu

    Unity Technologies

    Joined:
    Dec 17, 2020
    Posts:
    8
    You need to install OpenXR. A simple way to do this is installing SteamVR.
     
  3. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    103
    Hey!
    We don't officially support the Quest, but some folks have been successful in using it. Like Gublu says, it can be done via SteamVR. Others have been using Virtual Desktop.
     
  4. immersia_dataviz

    immersia_dataviz

    Joined:
    Mar 8, 2019
    Posts:
    5
    I installed SteamVR as told and it worked! I cant use most of the binds and the controller model is missing but I can still move through teleport.

    I could add the controller model and rebind the buttons through editing the viewer with Unity Pro right?
     
  5. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    103
    Great! Yes, that can be done using our public repo
     
  6. Fangh

    Fangh

    Joined:
    Apr 19, 2013
    Posts:
    161
    Does it work with Oculus Link (so a Windows Build) or autonomously (android build) ?
    Thank you !
     
unityunity